Okay! So, my strategy was to starve my population to 5 and stock up to 35 wheat before attempting to remove all the trees.
With that I was able to get down to 5 trees before cutting the rest down, which left me plenty of space to quickly replant enough trees to stabilize the climate.
Then I starved them down to 2 people to get rid of all the larger houses. After that, I rebuilt up to 8 people, and spread out the houses before stocking up to 80 wheat.
At that point, I cut down all but 2 trees and spent a few turns waiting for the temperature to slowly rise.
At about 75% of maximum, only one fire spawns. At which point I instantly planted all the trees I could without any being next to the fire. You wanna come back below the current temperature so the lightning will stop.
By this point, the "uh oh, I think we broke the environment" quest should be up. The fire will spread. Once it destroys something, it will bring up the "survive the fires!" quest.
From there, just focus on cooling the climate by planting as many trees as possible and the fire shouldn't spread that much.
Amazing game Tobias. Colleagues and I have been looking for a game model we can use to help teach a global health audience. We would love to talk to you about some options that can maybe be added or customizing a game for us.
Fun game and very topical. By the time I got through the quest mode I felt like I understood almost all of the mechanics, though I almost didn't survive the fires and I'm still not sure what decides reproduction. But figuring out the mechanics was fun and not too frustrating.
Have found something like a strategy to achieve quite a high scores (screenshot is about Normal map):
Start the level when there are at least 2 ponds, and both of them are in one half of the screen
Don't try to farm scores with a population size. It's tempting to puff it up to 25-40, but it means no ability to farm resources. For an instance, I kept it under 8 all the time
Farm resources with a "basic strategy":
divide the map into 2 equally distributed pieces (diagonal line is perfect) by houses to keep pigs out of fields, having all the ponds in one side
grow trees on the no-pond side and grow wheat on the pond side
repeat until you will get ~99 score of wheat and 50+ of seeds & houses. More than 99 is impossible by game design
Max out pig score
distribute houses with citizens uniformly across the map to cover the majority of territory with hunting
bed out trees across all the map
wait until pigs will cover all the map
kill all the pigs in hunting zone
cut down all the trees
Max out harvest score
skip until all the free cells are spare
bed out all the "3" cells with wheat
bed out all the "2" cells with wheat
Max out lightning score
lightnings are being summoned on the previous step of algorithm? so just skip, skip, skip
at each turn build the house on the most remote from epicentr of fire and occupy it
repeat until you will die
Other ideas to earn more:
Try to max out people score by increasing the population to ~40 and immediately decreasing it by controlled starvation. After that come back to basic strategy. The risk that you can summon the lightnings without resources.
Control the lightnings by massive trees growing. Cut the trees -> summon -> grow the trees -> chase away. Did it one time, but failed another time
When the amount of people is above the amount of trees (stage 1, 2 and 3 of trees as multiplier) the temperature goes up and lightning strikes happen. Having more trees than people makes it go down.
i liked the game as a whole, but i dont understand the lightning. One strike, and then there was nothing i could do but put it off. It grows too fast, unless I dont understand the mechanics
By the first glance, this game reminded me Emoji Simulator by NCase, or Tiny Islands by David King. Indeed it has a lot of cellular automaton vibe.
On the complimentary side, I really enjoyed the minimalist aesthetics and economical with variables. Tiles evolve in mostly scripted manner which allows for quick understanding and intentionality. It was also thrilling when the lightnings stroke and turned the gameplay upside down.
On the feedback side, I wish you followed the example of the latter and explained how some mechanics work, like which house will be occupied after reproduction, or how soil fertility will change based on surrounding tiles, or when will the wildfires start and which tiles will set on fire.
Overall, it's a pretty simple, very fun and addicting game.
Hey, this was really fun and well polished! The tile's freshness number (or whatever you'd call it) offers a great bit of strategy. The only thing I didn't quite get was what decided whether or not the boar would die. It may have just been luck but either way I found the "Kill 5 pigs in one year" task impossible even when there was more than six of them on screen. The most I ever killed was two or three. I got a high score of 35. That might be a great score or a terrible one, I wouldn't know. What was your highest score while playtesting?
PS. This is probably the best 'first' game I've played on this site. Good job!
Hey, Yeah the hunting mechanic can be a bit tricky. The idea is that pigs can only be shot when they are close to a inhabited house. You can see a white square sight on the pig when you can shot it.
Usually a we would get a score around 40+ in play-testing. My own record is 76 at the moment. :)
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Okay! So, my strategy was to starve my population to 5 and stock up to 35 wheat before attempting to remove all the trees.
With that I was able to get down to 5 trees before cutting the rest down, which left me plenty of space to quickly replant enough trees to stabilize the climate.
Then I starved them down to 2 people to get rid of all the larger houses. After that, I rebuilt up to 8 people, and spread out the houses before stocking up to 80 wheat.
At that point, I cut down all but 2 trees and spent a few turns waiting for the temperature to slowly rise.
At about 75% of maximum, only one fire spawns. At which point I instantly planted all the trees I could without any being next to the fire. You wanna come back below the current temperature so the lightning will stop.
By this point, the "uh oh, I think we broke the environment" quest should be up. The fire will spread. Once it destroys something, it will bring up the "survive the fires!" quest.
From there, just focus on cooling the climate by planting as many trees as possible and the fire shouldn't spread that much.
When the last fire goes out, you will get here!
lovely game
how long do you have to survive the fire for
how do you get more wheat seeds
Highscore of one 187 by farming ligthing strikes
Amazing game Tobias. Colleagues and I have been looking for a game model we can use to help teach a global health audience. We would love to talk to you about some options that can maybe be added or customizing a game for us.
Made it to year 119! Seems like the fires don't really start until you chop down a lot of trees without replanting? Love this game
some people today could use such advice :-)
Good game.
i just got a high score of 112!!
Great Game! We would love to bring it to Couchplay TV Games to :) Is it Construct 2 or 3 ?
tou remember those omg
still an amazing game
I have no idea how to play this. I'm giving up because there's no tutorial, shame.
There is one. The game will tell you what to do using text in the upper part of the screen.
Grats! Very nice game! :]
I love this game so much, my weird quarantine comfort game. I owe much of my 2020 peace of mind to this.
54Day So Ez
Very fun game, but uh... how do the fires work?
fire relies on a triad of heat, fuel, and oxygen
It's a numbers game.
I ended up living on hunting only with 15 people. nice game!
Fun game and very topical. By the time I got through the quest mode I felt like I understood almost all of the mechanics, though I almost didn't survive the fires and I'm still not sure what decides reproduction. But figuring out the mechanics was fun and not too frustrating.
Have found something like a strategy to achieve quite a high scores (screenshot is about Normal map):
Other ideas to earn more:
Amazing! Makes me happy seeing someone really digging into the systems of the game. Thanks for playing! :)
How does a lightning strike happen?
When the amount of people is above the amount of trees (stage 1, 2 and 3 of trees as multiplier) the temperature goes up and lightning strikes happen. Having more trees than people makes it go down.
Because I am in year 54 right now
i liked the game as a whole, but i dont understand the lightning. One strike, and then there was nothing i could do but put it off. It grows too fast, unless I dont understand the mechanics
What a charming survival horror.
By the first glance, this game reminded me Emoji Simulator by NCase, or Tiny Islands by David King. Indeed it has a lot of cellular automaton vibe.
On the complimentary side, I really enjoyed the minimalist aesthetics and economical with variables. Tiles evolve in mostly scripted manner which allows for quick understanding and intentionality.
It was also thrilling when the lightnings stroke and turned the gameplay upside down.
On the feedback side, I wish you followed the example of the latter and explained how some mechanics work, like which house will be occupied after reproduction, or how soil fertility will change based on surrounding tiles, or when will the wildfires start and which tiles will set on fire.
Overall, it's a pretty simple, very fun and addicting game.
Thanks for your thoughtful feedback.
I will take a look at those examples and see what I can learn. :)
And thanks for playing.
Thanks for your thoughtful feedback.
I will take a look at those examples and see what I can learn. :)
And thanks for playing
Beautiful visual, simple game play, but the mechanism is a little unclear, cause of a little confusion during the game
its ok
nice :)
really good
Neat game my dude
the soil quality/fallow mechanic was really neat - though I wasn't able to find out all the rules that governed it
Nice game!
score 40 on the first game
Hey, this was really fun and well polished! The tile's freshness number (or whatever you'd call it) offers a great bit of strategy. The only thing I didn't quite get was what decided whether or not the boar would die. It may have just been luck but either way I found the "Kill 5 pigs in one year" task impossible even when there was more than six of them on screen. The most I ever killed was two or three. I got a high score of 35. That might be a great score or a terrible one, I wouldn't know. What was your highest score while playtesting?
PS. This is probably the best 'first' game I've played on this site. Good job!
Hey,
Yeah the hunting mechanic can be a bit tricky.
The idea is that pigs can only be shot when they are close to a inhabited house.
You can see a white square sight on the pig when you can shot it.
Usually a we would get a score around 40+ in play-testing.
My own record is 76 at the moment. :)
Thanks for playing!
I got a whopping 118 by dodging the lightning 64 times
Wow that's impressive. Good job. :)
Thanks for playing!